|
PHONE REGISTRATION
310-855-0033

2006 Event Venue
Museum of Jewish Heritage
36 Battery Place, New York, NY 10280
Directions
Hotel Bookings

Group block has been filled.
Please contact Tinzar Sherman
via email for room requests after April 7.
tinzar@digitalmediawire.com
|
SPONSOR & EXHIBITOR
INFORMATION
MORE INFO:
323-822-0936
PRESS INQUIRIES:
press@gamesandmobileforum.com
|
|
GAMES &
MOBILE FORUM 2006.... |

The in-game advertising market is projected to reach $732
million by 2010, up from $56 million in 2005 and $34 million in
2004.
--Yankee Group
By 2008, 89% of major brands will use text and multimedia
messaging to reach their audiences, with nearly 1/3 planning to
spend in excess of 10% of marketing budgets on the medium.
--2006 Survey by Airwide Solutions
Do you
have the knowledge and information you need to compete in an
increasingly mobile and interactive world? Don't miss the opportunity to attend the 5th Annual Games & Mobile Forum.
The 2-day event is set for April 25-26, 2006 at the
Museum of Jewish Heritage in New York City, and includes 5 keynotes,
4 featured interviews
and 7 panels focused on online and mobile games, media and
marketing, brand opportunities and in-game advertising.
Confirmed speakers include:
DAY 1 KEYNOTES:
 |
ROBERT TERCEK,
CEO, MultiMedia Networks
For 19 years, Robert has pioneered new forms of digital
entertainment, and has launched multimedia programs and
services on every digital platform and in every part of the
world. His credits include successful interactive
entertainment programs, such as online versions of
Jeopardy!, Wheel of Fortune and the Monty Python game
series. He has supervised the creation & marketing of
digital entertainment in partnership with major media
companies, including Marvel, Billboard/VNU, Warner Bros,
Paramount Pictures, Universal Studios, Activision, Atari,
Hasbro, CBS SportsLine, & The World Poker Tour. |
 |
ALEX ST. JOHN, CEO, WildTangent
St. John is CEO and co-founder of WildTangent,
the leading online game publisher and creators of the Web
Driver platform, the most ubiquitous gaming platform on the
Internet today. Prior to founding WildTangent in 1998, St.
John was responsible for Microsoft's multimedia strategy.
Several books have been written about St. John's exploits at
Microsoft including Renegades of the Empire by Michael
Drummond, Opening the Xbox by Dean Takahashi, and Masters of
Doom by David Kushner. St. John is widely considered to have
his finger on the pulse of cutting edge technology trends in
the gaming industry. |
DAY 2 KEYNOTES:
|
 |
GREG BALLARD, CEO, Glu Mobile
Over his distinguished career in the
gaming, entertainment and multimedia industries, Ballard has
served as CEO at SONICblue, makers of ReplayTV and Rio digital
music players; MyFamily.com, a subscription-based Internet
service; and 3Dfx where, over a 3-year period, he grew the
company from $4 million annually to more than $400 million. He
previously served as CEO and COO for Warner Custom Music, a
division of Time Warner, Inc. He was also President of Capcom
Software (U.S.), known for such hits as Street Fighter, Mega-Man
and Resident Evil. |
 |
CHRIS EARLY
Studio Manager, Microsoft Casual Games Group
Early is the
studio manager for the Microsoft Casual Games group, the segment
of the company involved in creating and publishing games for MSN
Games, Xbox Live Arcade, Windows OS casual games, MSN Messenger
and Microsoft Mobile games. By creating a casual game universe
that’s unified across all of Microsoft’s gaming platforms, Early
believes game developers and advertisers will get more bang for
the buck – and customers will have more ways to have fun.
|
 |
DAVID GOSEN,
CEO, I-Play
Gosen has over 18 years of sales,
marketing and distribution management experience with blue-chip
entertainment and consumer goods multinationals. As Managing
Director, Sales & Marketing for Nintendo Europe, he was
responsible for driving Nintendo's European growth and launched
3 new market-redefining platforms: Nintendo GameCube, Game Boy
Advance & Game Boy Advance SP. Prior, he was Marketing &
Distribution Director at BSkyB and held senior marketing & sales
positions at Mercury One-to-One, Pepsico, and Coca-Cola &
Schweppes. |
FEATURED INTERVIEWS:
 |
TAMMY ROBINSON
Manager, Games Programming, Verizon
Wireless
In
2000, Tammy Robinson joined the Wireless Data and Multimedia
Services group. She currently manages Verizon Wireless’
mobile games business and is responsible for strategic
partner relationships and content programming. Previous to
joining the Content Programming team, she held various roles
within the Business Development and consumer products teams
at Verizon Wireless, including as a member of the original
launch team for the BREW platform.
|
 |
MAJOR (R) CHRIS CHAMBERS
Deputy Project Director, Army Game Project
Chambers is Deputy Project Director for America's Army, a PC
game designed to provide civilians with an inside
perspective and virtual role in today's modern Army. In fall
2002 while still on active duty, Major Chambers deployed to
Operation Enduring Freedom on a special assignment to assist
in reconstruction of the Afghan National Army. His
participation in combat operations while in Afghanistan is
contributing to scenario development for America's Army game
missions. |
 |
MINARD HAMILTON
Head of Global Sales & Marketing,
EA Mobile
In February 2006, Hamilton was part of the strategy team
that led the sale of JAMDAT Mobile to Electronic Arts –
making EA Mobile the international powerhouse in wireless
entertainment publishing. While at JAMDAT, he was EVP of
Sales & Marketing where he developed partnerships with
leading wireless carriers, oversaw marketing strategies and
directed new product launches. In November 2005, Hamilton
won the Advertising Age Marketing 50 Award. |
|
|
LOU FASULO,
Senior Manager, Cingular Wireless
Fasulo manages Cingular
Wireless' mobile gaming business. His strategic
partnerships' work is focused on identifying new business
opportunities and building strategic partnerships in support
of Cingular's games, video and other content business lines. Since joining Cingular he has grown
the business over 2000%. Prior to Cingular he held various
management and leadership roles with consumer products
companies including the PC gaming and digital music spaces.
|
PANELISTS & MODERATORS (DAY 1 &
2):
|
|
ERIC ALBERT
Director of North American Operations, Gameloft
Eric is responsible for the company’s growth in the North
American mobile gaming market. He oversees Gameloft’s sales
and business development division; working closely with
carriers and manufacturers to maintain the company’s
competitive edge.
|
|
|
CHRIS BAKER
Associate Editor, Wired Magazine
Chris Baker
writes and edits articles about video games and other geeky
topics for Wired Magazine. He has also contributed to
Entertainment Weekly, Blender, Maxim, Giant Robot, Film
Threat, Austin Chronicle, EGM, and the 1-Up zine.
|
|

|
MATTHEW BELLOWS
GM & VP of Marketing, Floodgate Entertainment
Matthew is responsible for the operations, sales and
marketing. Before Floodgate Entertainment, Matthew led
Gamespot.com's mobile entertainment initiatives. He arrived
at Gamespot (a division of CNET Networks) through that
company's acquisition of Wireless Gaming Review.
|
 |
GEORGE BORKOWSKI
Head of IP & Tech Practice, MS&K
Borkowski is a member of MS&K Governing Board, and Chair of
MS&K Intellectual Property & Technology Practice. He is also
a senior member of litigation team representing the record
industry in its copyright infringement suit against Kazaa,
Sharman, Music City, and Grokster. |
 |
JOHN CAHILL
General Manager, Mobile Games, Yahoo!
John Cahill leads Yahoo!’s Games’ expanding mobile games
business. In his role, he is responsible for exploring new
platforms beyond the desktop, building the existing
cross-platform multiplayer games business and evangelizing
new technology and market opportunities. |
 |
ALEX CAMPBELL,
Co-Founder & CEO, Vibes Media
Alex heads up the company's operations, finance and
administration. He was instrumental in conceiving and
developing the proprietary software and text messaging
engine that is the heart of the business today. He is also a
pioneer in mobile marketing, having designed and implemented
many of the first mobile marketing promotions in the United
States.
|
 |
NEIL CLOSNER, President, Cascada Mobile
As President of Cascada Mobile, Neil Closner guides the
company’s strategic direction and is responsible for
identifying new opportunities for Cascada’s TAG mobile
content referral technology. Neil joined Cascada Mobile
following his role as principal of GSI Advisors, a strategic
management consultancy firm where he applied his extensive
expertise in new media, entertainment, financial services,
software and technology.
|
 |
GREG COSTIKYAN,
CEO, Manifesto Games
Greg has designed more than 30 commercially published board,
roleplaying, online, computer, and mobile games. He has
written extensively on games, game design, and game industry
business issues for numerous publications including the New
York Times, Wall Street Journal Interactive, Salon, Game
Developer magazine, and The Escapist.
|
 |
MARK
DONOVAN
VP, Products & Sr. Analyst, M:Metrics
Donovan is responsible for product development and marketing
at M:Metrics. Before joining M:Metrics, Donovan worked for
RealNetworks, where he helped define new business
opportunities for mobile operators, handset manufacturers
and content providers worldwide.
|
| |
MICHAEL DOWLING,
CEO, Interpret
With over 15 years
of experience in entertainment, media and technology,
Dowling most recently lead VNU’s growth into the interactive
entertainment industries. He was responsible for the overall
strategic direction of the unit, which is focused on
providing strategic consulting services to manufacturers,
distributors and retailers of interactive entertainment
product. |
 |
MATT EDELMAN
Co-Founder, Multimedia Networks
MMN builds cross-platform interactive entertainment &
community networks for deployment in new media. Their fist
network will be launched in Q3, 2006. Edelman is an
established entertainment/new media executive and producer.
Prior to MMN, Edelman was the Head of Publishing for Mforma.
|
 |
JONATHAN
EPSTEIN
Co-Head, Gaming & Interactive, United Talent Agency
Epstein opened the San Francisco office of United Talent
Agency, marking the first time a major Hollywood agency has
opened an office in the heart of electronic and video gaming
industry. Epstein has more than 20 years of media and
marketing experience.
|
 |
NATALIE FARSI,
VP, Media & Entertainment, m-Qube
Natalie is responsible for establishing and managing
strategic business partnerships with today's leading media
and entertainment companies, creating a broader distribution
infrastructure for m-Qube's media applications and mobile
marketing services. In this position, she has been involved
in several groundbreaking initiatives.
|
| |
DAN
FLANEGAN, President & CEO, Soapbox Mobile
Dan leads
Soapbox Mobile with the mission of helping companies improve
communication and interaction with their customers via the
mobile channel. As a recognized expert in the development of
software solutions for marketers Dan has worked directly
with Fortune 500 companies to create one-to-one marketing
tools and services that are easy to use and deliver a
superior return on investment.
|
| |
KRISTEN FOX
Associate Director, Product, Mobile ESPN Publishing
Since joining ESPN’s
wireless group in 2004, Fox has been a driving influence and
evangelist within the organization for global messaging
across the brand. She has done extensive research on SMSCs,
content aggregators and mobile marketing service companies.
Prior, she was Director of Sponsorships and Integrated
Marketing at Sony Digital Entertainment. |
 |
MARK FRIEDLER, CEO,
GameDAILY
Mark Friedler is CEO and co-founder of Gigex, Inc./GameDAILY,
a leading provider of video game news, reviews, and free
downloads that launched in 1995. He is a frequent speaker
and panelist at industry trade gatherings including CES, E3,
Digital Hollywood and events sponsored by Microsoft, IQPC,
Jupiter Communications, Digital Media Wire, IEMA, and SIIA.
|
 |
ERIC GOLDBERG
Managing Director, Crossover Technologies
Goldberg is
or has been a board member of, advisor or
consultant to Digital Chocolate, Kayak, (M)forma, Openwave,
Unplugged, Vindigo, Warner Music Group, and an early-stage
venture capital firm. He was recently President of Unplugged
Games. |
 |
MATT GOLDEN
SVP and Co-Founder, Tira
Wireless
Matt leads the team responsible for establishing
relationships with mobile operators and publishers around
the globe. Matt assumed his current role at Tira after
spending 2 years as Director of New Ventures with
Brightspark Ventures, Canada's leading early stage venture
capital firm.
|
 |
DANIEL HART, VP, Online Games, MTV
Networks
Hart is a veteran of interactive media and online games with
experience as an operational leader, market strategist, and
business developer. He is responsible for driving the
strategic direction of online games for MTV Networks
including: MTV, MTV2, MTVU, Comedy Central, Spike TV, VH1,
and CMT. |
 |
RAJIV HIRANANDANI, Country
Head, mobile2win
Rajiv Hiranandani is the Country Head for the India
operations of mobile2Win. Rajiv has an experience of over 13
years in the Wireless and Internet space. He oversees the
Content and Media business for the country. Rajiv has
successfully built an effective and dedicated team to enable
mobile2win to grow into a leading wireless VAS Company in
the country. |
|

|
ALLAN BEST
Country Manager, Sulake Canda
As
Country Manager, Allan oversees all operations in Canada for
Sulake, an interactive entertainment company specialized in
multiplayer online communities and games. Sulake’s most
important asset is the Habbo community and brand. Over 5.4
million unique users visit Habbo Hotel each month.
|
 |
SCOTT JENSEN
VP, Licensing & Brand Partnerships,
Hands-On Mobile
Jensen manages Hands-On
Mobile’s partnerships with brand owners and
media companies and is responsible for acquisition and
management of entertainment brands. Prior to
Hands-On Mobile, he was
president of NuvoStudios, a wireless games developer. |
 |
LEO JUN, Senior Manager, Games, HELIO
Jun is the
senior manager of games for HELIO, a new mobile brand built
for young, passionate consumers that want a fully-loaded
wireless experience. He is responsible for the end-to-end
delivery of the company’s innovative games service as well
as communication with mobile game publishers. Prior to HELIO,
he worked for SK Telecom in Korea. |
| |
Harry Kargman,
Founder & CEO, Kargo
Kargman is the founder
and CEO of Kargo, a leading mobile entertainment, technology
and ring tone company. He is responsible for the company's
future product planning and the day to day strategic vision.
He has been featured on 20/20, The Today Show, the New York
Times, NPR and in major business publications around the
world. |
 |
GUNNAR LARSEN
European Director, Mobile Games, RealNetworks
Gunnar is the European Director of Mobile Games for
RealNetworks with responsibility for driving the RealArcade
mobile games business throughout Europe. Previous to joining
RealNetworks, Gunnar was the head of marketing at Mobile
Innovation, a user experience consultancy.
|
| |
STEVE LEONARD,
President, GoldPocket Wireless
A pioneer in the
wireless industry, Mr. Leonard has a deep understanding of
the opportunities and challenges facing all stakeholders in
the mobile content value chain – from media companies and
content producers to wireless carriers. He has been
instrumental in developing and delivering mobile product
offerings and compelling revenue models for leading media
and entertainment companies. |
 |
MARK LITVACK
Intellectual Property Litigation Partner, MS&K
Litvack is a partner in the IP Litigation Department at
the law firm of MS&K where he is focused on Entertainment
matters. Prior to joining MS&K, he was
Vice-President & Director Legal Affairs World-Wide
Anti-Piracy, Motion Picture Association of America (MPAA). |
 |
SEAN
MALATESTA
VP Americas, Bus Dev, Indiagames ltd. (India & China)
Malatesta manages Indiagames' business in the Americas,
interacting with mobile carriers, handset makers and rights
holders including games makers, media companies, publishers
and movie studios. Prior to Indiagames, he was Director of
Business Development with Mobile365.
|
 |
SHAUL OLMERT
Senior Director, Digital Games, Nickelodeon Networks
Shaul has joined Nickelodeon in 2005 supervising the
company's paid online services, including E-commerce, paid
games and more. Prior to joining Nickelodeon, Shaul worked
for Oberon Media, a publisher of casual games as the
Director of Business Partnerships.
|
 |
BILLY PIDGEON, Analyst, Go Play Research
18-year
veteran of the interactive entertainment industry with
extensive experience in management, research, technical and
product development seeking opportunities in emerging
digital media markets. Recognized games industry expert
appearing regularly in print and at events as keynote
speaker, moderator and panelist. Author of market research
reports, bulletins and articles covering a wide range of
entertainment technology.
|
 |
SUZIE REIDER
SVP, Sales/Marketing, Games & Ent., CNET Networks
Reider oversees all aspects of sales development, marketing
strategy and online advertising research trends. Under her
leadership, the GameSpot and MP3.com sales and marketing
teams have created some of the most innovative online
advertising campaigns in the industry. |
 |
ADEO RESSI,
CEO & Founder,
GameTrust
Adeo has extensive experience building media and
entertainment companies, as well as developing complex
systems on time and on budget. In 1994 he was a founder of
Total New York, Inc., one of the first advertiser-supported
web media and entertainment properties. The property was
later sold to AOL and Tribune Media, becoming AOL Digital
Cities. |
| |
KEN RUCK
Head of Wireless, Nickelodeon Networks
Ken comes to Nickelodeon from Virgin Mobile, where he was
General Manager of Games and managed all aspects of gaming, personalization and
applications. Prior, he held senior level gaming
positions within Oberon Media, and Prodigy, as well as,
principle roles in several successful start-ups including MaxNetworks, cPulse and Thoughtlab. |
| |
DAN
SCHERLIS, CEO, Etherplay
Dan advises mobile-content and online-entertainment
companies on marketing and on partnership strategy.
Previously, Dan was CEO of Turbine Entertainment, developers
of massively multiplayer games, where he produced
Microsoft's Asheron's Call. He directed content strategy for
Comverse Mobile Entertainment.
|
 |
MICHAEL SCHUTZLER
SVP, Games Division, RealNetworks
Schutzler is responsible for overseeing the worldwide casual
games business, advertising sales, and corporate marketing.
He has a distinguished 20-year career in tech industries
having served as CEO of Classmates.com, SVP of Consumer
Products at Monster.com, and CEO of Freeshop.com.
|
| |
CARRIE SEIFER
Director, Emerging Technologies, CondéNast
Carrie is responsible for developing the strategy for
mobile, games, video, and other new media usage, for
CondéNet’s destination web sites as well as Condé Nast’s
magazine companion sites. Seifer is a veteran of the new
media advertising industry. Prior to joining CondéNet, she
was Vice President of Sales at Vindigo.
|
 |
NED
SHERMAN, CEO & Publisher, Digital Media Wire
Ned
co-founded Digital Media Wire
in 2000 with a mission to provide timely and unbiased news
about the business of digital media to
executives worldwide. Before DMW, he was an entertainment
attorney at Loeb & Loeb LLP, where he handled complex
licensing transactions for media & entertainment clients: Universal Studios, MGM
and William Morris Agency. |
 |
WADE TINNEY,
Partner/Game Designer, Large Animal
Wade co-founded Large Animal Games with partner Josh Welber
in 2001. Since then, Large Animal has developed over 45
titles, including web-based promotional games, mobile games,
and downloadable (PC and Mac) games. Large Animal’s Alpha
QUEUE was a finalist in the 2004 Independent Games Festival
(IGF), and ROCKETBOWL was a 2005 IGF winner.
|
 |
MIKE VORHAUS
Managing Director, Frank N. Magid Associates, Inc.
Mike founded the Magid Internet and New Media research
and consultation practice in 1995, AOL and Excite as our
first two clients. Mike began the Magid Gaming Practice in
2001 with EA and Sony Online as our first two clients. The
Magid Game Practice now works with most of the major game
publishers.
|
 |
MARGARET WALLACE
CEO & Co-Founder, Skunk Studios
Wallace is CEO of Skunk Studios, a casual game developer
known for its award-winning games for the mass market. Prior
to Skunk Studios, she produced and designed games at
Shockwave.com, including Shockwave Tetris, and contributed
to Mattel's Planet Hot Wheels.
|
 |
MIKE YUEN, Senior Director, Games, QUALCOMM
Mike manages the team that drives the BREW gaming
experience as well as ensuring that the platform is
profitable and viable for game publishers and developers.
Prior, Mike led the BREW Developer Relations team
responsible for signing up companies such as Microsoft, AOL,
Yahoo!, Disney, Sony, and Electronic Arts.
|
 |
GABE ZICHERMANN
Chief Marketing & Strategy Officer,
Boonty
Gabe's track record includes successful endeavors in
security, e-commerce and games, with an emphasis on
developing markets for emerging technologies. He was
recently VP, Strategy/Communications, for Trymedia and the
head of Marketing for Game Developers Conference. |
 |
ERIC ZIMMERMAN, Co-Founder &
CEO, gameLab
Eric has been working in the
game industry for more than a decade. He is the co-founder
and CEO of gameLab, a game development company and publisher
that creates online games for sites like Shockwave.com and
Microsoft's Gaming Zone, including the hit downloadable game
DINER DASH. Eric has taught courses at MIT, NYU, and Parsons
School of Design.
|
more to come...
This
is a "must attend" event for
decision-makers from
online and mobile game publishers, developers, marketers, retailers,
content creators, technology providers, advertisers, investment
bankers, lawyers and venture capitalists focused on building
relationships and gaining new insights into how to build brands and
reach audiences in the digital world.
With 350+ attendees, Games & Mobile Forum provides the ideal
environment for industry thought leaders to share ideas, exchange
information and build relationships, and for sponsors to reach this elite
audience.
Don't
miss the opportunity to participate in the 2006 event. Please contact
us for sponsor packages and to
reserve your position at the 2006 event. Please email speaker
submissions (bio & contact info) to
tinzar@digitalmediawire.com
|
|
5th Annual Games & Mobile Forum
Tuesday, April 25, 2006 - Day 1
1:30PM - 2:00PM
Registration, Coffee & Networking
|
|
|
2:00PM - 2:15PM
Welcome & Opening Remarks
Ned Sherman, CEO
& Publisher,
Digital Media Wire
|
|
|
|
2:15PM - 2:45PM
KEYNOTE
"An Overview of the Online & Mobile Games Industries"
Robert Tercek, CEO & Co-Founder,
MultiMedia Networks
|
|
|
2:45PM - 3:15PM
FEATURED PRESENTATION
GAMES &
MOBILE INNOVATIONS FROM AROUND THE WORLD:
A Global Tour & Analysis of the Latest Mobile Games &
Applications
This session provides an overview of mobile games and
applications from around the world focusing on creative,
business and technological trends and developments.
Join us as Matthew Bellows, former head of mobile
entertainment for Gamespot (a division of CNET Networks) and
founder of Wireless Gaming Review, takes us through a
presentation of some of the most interesting and
cutting-edge mobile developments from around the world. This
session, which includes an analysis of mobile games business
models, is a rare opportunity to get a global perspective on
what's happening in mobile entertainment.
Presented by:
Matthew Bellows, GM & VP Marketing,
Floodgate Entertainment |
|
|
3:15PM - 3:30PM
FEATURED INTERVIEW AND Q&A SESSION
Lou
Fasulo, Senior Manager,
Cingular
Wireless
Interviewed by: Dan Scherlis,
CEO,
Etherplay
|
|
|
|
3:30PM -
4:00PM
REFRESHMENT/NETWORKING BREAK |
|
|
4:00PM
- 4:30PM
FEATURED PRESENTATION
THE BUSINESS OF CASUAL DOWNLOADABLE GAMES:
Everything You Wanted to Know But
Were Afraid to Ask
In this session, game industry veterans Wade Tinney
and Eric Zimmerman take us through the process of
developing and selling a casual downloadable game. They will
provide a typical production timeline with actual numbers
(production costs, the percentage of revenue that goes to
portals, royalty rates, etc.). They will also discuss
funding options, including working with a publisher and
self-funding.
Audience interaction will be encouraged and no question is
off limits.
Presented by:
Wade Tinney,
Partner & Game Designer, Large Animal Games
Eric
Zimmerman, Co-Founder & CEO, gameLab |
|
|
4:30PM - 5:00PM
KEYNOTE
Alex St. John, Founder & CEO,
WildTangent
|
|
|
|
5:00PM
- 6:00PM
BRANDS GOING MOBILE:
A Roundtable Discussion of Mobile Media & Marketing
By 2008, 89% of major brands will use text and multimedia
messaging to reach their audiences, with nearly 1/3 planning
to spend in excess of 10% of marketing budgets on the medium
(according to a 2006 survey by Airwide Solutions).
This roundtable panel of industry insiders will discuss how brands
can effectively use mobile applications, including messaging
and games, to increase
brand awareness, generate customer databases, drive
traffic, improve customer
loyalty and increase revenues. What are the secrets of launching a
successful mobile marketing campaign? What's working
and what's not?
PANELISTS
Alex Campbell, Co-Founder & CEO, Vibes Media
Neil Closner, President,
Cascada Mobile
Natalie Farsi, Vice President, Media/Entertainment,
m-Qube
Kristen Fox,
Associate Director, Product, MobileESPN Publishing
Dan Flanegan, President & CEO,
Soapbox Mobile
Steve Leonard, President,
GoldPocket Wireless
Carrie Seifer, Director of Emerging Technologies,
CondeNet/Conde Nast
MODERATOR
Mark Donovan, VP of Products & Senior Analyst, M:Metrics |
|
|
|
6:00PM - 7:00PM
COCKTAIL
RECEPTION
Sponsored by:

|
Wednesday, April 26, 2006 - DAY 2 |
|
|
8:30AM - 9:00AM
Registration, Breakfast & Networking
Sponsored by:

|
|
|
|
9:00AM -
9:15AM
Welcome & Introductions
Ned Sherman, CEO & Publisher, Digital Media
Wire |
|
|
|
9:15AM
- 9:45AM
KEYNOTE ADDRESS
Greg Ballard, CEO,
Glu Mobile
|
|
|
|
9:45AM - 10:30AM
PANEL 1:
MOBILE GAMES:
The State of the Industry
Industry leaders discuss the current state of the industry
and speculate as to what developments will drive its future.
PANELISTS
Matthew Bellows, GM & VP of Marketing, Floodgate
Entertainment
Matt Golden, SVP of Sales / Co-Founder,
Tira Wireless
Scott Jensen, VP, Licensing & Brand Partnerships,
Hands-On Mobile
Ken Ruck, Head of Wireless, Nickelodeon
Networks
Mike
Yuen, Senior Director, Gaming Group, QUALCOMM
MODERATOR
Eric Goldberg,
Managing Director,
Crossover Technologies
|
|
|
|
10:30AM
-11:00AM
REFRESHMENT/NETWORKING BREAK
Sponsored by:

|
|
|
|
11:00AM
-11:30AM
FEATURED INTERVIEW:
Games on a Console Without a Multi-Million Dollar Budget
Chris Early, Studio Manager, Microsoft Casual Games Group
Interviewed by: Mark Litvack, IP Litigation Partner, MS&K
|
|
|
|
11:30AM - 12:15PM
PANEL 2:
ONLINE GAMES: The State of the Casual Games Industry
Industry leaders discuss the current state of the online games industry,
with a focus on casual games,
and speculate as to what developments will drive its future.
PANELISTS
George Borkowski, Head of IP & Tech Practice, MS&K
Greg Costikyan, CEO, Manifesto Games
Adeo Ressi, CEO & Founder, GameTrust
Michael Schutzler, SVP, Games Division, RealNetworks
Margaret Wallace, CEO & Co-Founder, Skunk Studios
MODERATOR
Billy Pidgeon, Analyst, Go Play Research
|
|
|
12:15PM - 1:15PM
LUNCH
BUFFET
Sponsored by:

PRESS CONFERENCE
Sponsored by:

|
|
|
Afternoon Sessions
|
1:30PM -
2:15PM
PANEL 3:
PORTABILITY & BRANDS:
Strategies for Multi-Platform Content Development & Brand
Integration
This panel
will discuss strategies for extending brands through traditional as
well as digital media platforms: online, mobile, console, etc., with a focus on
innovation, community development and opportunities to reach the
connected consumer.
PANELISTS
Eric Albert, Director of North American Operations,
Gameloft
John Cahill, General Manager, Mobile Games, Yahoo!
Daniel Hart, Vice President, Online Games, MTV Networks
Harry Kargman, Founder & CEO, Kargo
Shaul Olmert, Senior Director, Digital Games, Nickelodeon
Networks
MODERATOR
Chris Baker, Associate Editor, Wired Magazine
|
|
|
|
2:15PM - 2:30PM
FEATURED INTERVIEW AND Q&A SESSION
Tammy Robinson, Manager, Games Content &
Prog., Verizon Wireless
Interviewed by: Eric Goldberg, Managing Director, Crossover
Technologies
|
|
|
|
2:30PM - 2:45PM
FEATURED INTERVIEW AND Q&A SESSION
Major (R) Chris Chambers, Deputy Project Director, Army
Game Project
Interviewed by: Mark Friedler, CEO, GameDAILY
|
|
|
2:45PM -
3:00PM
FEATURED INTERVIEW AND Q&A SESSION
Minard Hamilton, Head, Global Sales and Marketing,
EA Mobile
Interviewed by: Ned Sherman, CEO & Publisher,
Digital Media Wire
|
|
|
|
3:00PM - 3:15PM
REFRESHMENT/NETWORKING BREAK
Hosted by:

|
|
|
|
3:15PM- 4:00PM
PANEL 4:
ADVERTISING IN
GAMES
This panel of advertising and games industry executives
will provide metrics, predictions & analysis on
opportunities to advertise through online and mobile games.
PANELISTS
Jeff Herrmann, VP, Bus. Dev., VNU Media Measurement &
Information
Michael Dowling, CEO, Interpret
Jonathan Epstein, Agent, Games & Interactive, United Talent
Agency
Mike Vorhaus, Managing Director, Frank N. Magid Associates,
Inc.
Gabe Zichermann, Chief Marketing & Strategy Officer, Boonty,
Inc.
MODERATOR
Suzie
Reider, SVP, Sales/Mktg, Games & Entertainment,
CNET Networks
|
|
|
|
4:15PM
- 4:45PM
FEATURED INTERVIEW
David Gosen,
Chief Executive
Officer,
I-Play
Interviewed by: Dan Scherlis, CEO,
Etherplay
|
|
|
|
4:45PM -
5:30PM
PANEL 5:
INTERNATIONAL
GAMES & MOBILE
This panel of international experts will discuss what’s happening
in online and mobile games outside the U.S.
PANELISTS
Allan Best, Country
Manager, Sulake Canada
Leo Jun, Manager, Games
Division, HELIO (formerly SK-EarthLink)
Gunnar Larsen, European
Director of Mobile Games, RealNetworks
Sean Malatesta, VP Americas, Bus. Dev., Indiagames ltd.
(India & China)
Rajiv Hiranandani, Country Head, Mobile2Win India
MODERATOR
Matt Edelman, Co-Founder, Multimedia Networks
|
|
Digital
Media Wire, Inc. ©2000-2006. All Rights Reserved. |


in association with

To
receive event updates and announcements, please join our event list:

|

Chiptune Music
Perfomance by Glomag at the 2005 Event
Sponsored by
Suntory, Jizake &
New York + Tokyo
Over 1,200
senior executives have attended the event over the past four years,
including senior participants from Electronic Arts, JAMDAT, Glu Mobile,
Nokia, Sony, I-Play, MForma, Sprint, Ericsson, QUALCOMM, Virgin Mobile,
PlayFirst, Atari, Playboy, MTV, Wired, GameSpot, Ziff Davis, Digital
Chocolate, Turbine, Microsoft, Gameloft, Yahoo!, AOL, UBS Warburg,
Deloitte, the UK Government, the Irish Government, Coca-Cola, and
PepsiCo, among others.
See what
people are saying about our events.....
"One of the best conferences I've seen in
quite some time."
--Stewart Halpern, Managing Dir., Digital Entertainment, RBC Capital
Markets
"Your moderators were great and I enjoyed
the panels."
--Minard Hamilton, SVP, Sales & Brand Partnerships, JAMDAT Mobile
"Very well planned and executed. The sessions were informative and
timely..."
--Eric Albert, Director, Business Development, Gameloft
"Fantastic event…"
--Matt J. Railo, Partner, Mitchell Silberberg & Knupp
"Thanks for a great conference..."
--Eric Zimmerman, Co-Founder & CEO, gameLab
"Great show... I look forward to working
with you on industry events in the future." --John Welch, President &
CEO, PlayFirst
"Lots of interesting people and good dialogue."
--Gabe Zichermann, VP, Strategy & Communications Trymedia Systems
"I enjoyed the show."
--Mark Jacobstein, President & COO, Digital Chocolate
"We should all thank the
folks at Digital Media Wire for putting on these forums and keeping us
informed through their daily email newsletter. When I read the daily
newsletter and attend these events, I have begun to form the conclusion
that we may actually be an industry.“
--Chris Gorog, Chairman and CEO, Napster
"We enjoyed the lively
discussion at the HDTV panel. And, many congrats to you and the entire
team on a terrific conference."
--John Taylor, VP,
Public Affairs & Communications, LG Electronics USA, Inc.
“DMW conferences are great
opportunities to meet new companies and hear about new opportunities. I
recommend them highly”
--Jonathan Potter, Executive Director, Digital Media Association
”I just wanted to say
thanks for a great event. If you ever need us again, please let me know.
Congrats on everything.”
--Leah Arnold, Communications Manager, Consumer Electronics
Association (CEA)
"It was a wonderful event."
--Sarah B. Deutsch, Vice President & Associate General Counsel,
Verizon Communications
"Just wanted to say what an
excellent event you hosted last Friday at NYU...I go to many events of
that sort in my job as television sports business writer for Bloomberg
News, and that certainly was one of the better ones..."
--Allan Kreda, Television & Sports Business Writer, Bloomberg News
"Please let me know if you
have anything that AOL Music or I can do for other events."
--Mike Rich, AOL Music
"I enjoyed it and hope to
be working with you in the future." --Elliot Maxwell, Special Advisor
for the Digital Economy, U.S. Secretary of Commerce (1998-2001)
"Very good conference -
diverse participants, meaty discussion." --Tolman Geffs, Managing
Director, Jordan, Edmiston Group, Inc.
"A rare chance for
competitors to gather in one place and collaborate on what's working and
what's not.” --NY1 News
"I was thoroughly impressed
with Digital Media Wire and the logistical expertise you and your team
displayed in executing a successful event. I believe the forum was very
informative and afforded everyone in attendance the opportunity to
express new ideas about the future of entertainment. I look forward to
working with you and your company in the future, and please do not
hesitate to call me if I can be of assistance to you."
--Michael Gravley, Governor's Film & Entertainment Industry Liaison,
The State of Georgia
“Your conference was great
(and I heard the same thing from others that attended), and if you know
anything about me, you know that I don’t hand out empty praise.”
--Jason Ford, General Manger, Games & Entertainment, Sprint Nextel
"It was a pleasure speaking
at your show. Please keep QUALCOMM in mind for future events."
--Mike Yuen, Senior Director, Games, QUALCOMM
"I enjoyed the event and
appreciated the opportunity to speak."
--Thomas Gewecke, SVP, Global Digital Business, Sony BMG Music
"I had a lot of fun on the
panel and thoroughly enjoyed the event."
--Thomas Ryan, SVP, Digital & Mobile Strategy and Development, EMI
Music
"Well organized and well
attended! It was time well spent."
--Gloria Pan, Communications Director, The Media Center at API
"You really pulled together
an impressive and interesting group of panelist. Great audience as
well."
--Jim Pavilack, Senior Vice President, Corporate Development, Rovion
"GREAT conference. MUCH
MUCH better and more substantive than last year." Gary Arlen,
President, Arlen Communications
"Great conference and great
attendance!" Brad Duea, President, Napster
"The conference was
wonderful, I was very impressed."
--Erica Chriss, Director of Business Development, Digital Chocolate
"It was great coming out
and speaking.. I had a good time and felt I learned a lot."
--John Smedely, President, Sony Online Entertainment
"Your group did a great job
of organizing this event, and I also thought the quality of the speakers
was first rate! If I can help you in the future, please don't hesitate
to call."
--Mark Workman, President, FirstFireworks Group
"I felt it was definitely
worthwhile for STATS to participate. I enjoyed the panel on which I
participated and also picked up some good intelligence from the other
panels. You and your staff did a great job with the event."
--Steven Byrd, SVP, STATS, News Corp.
"The conference was a big
success!"
--Tyler Goldman, SVP, Business Development, Movielink
Past Press coverage includes:
Computerworld
April 29, 2003
Developers Look to Expand Mobile Games Market
View Article -
Click Here
GamePro
April 29, 2003
The Perils of Advergaming
View Article -
Click Here
IDG.com, Singapore
May 1, 2003
Developers Look to Expand Mobile Games Market
View Article -
Click Here
|
|